Fallout 3 Can I Eat the Baby After Turning the Kid Over to Warner?

Gametitle-FO3 TP.png

Gametitle-FO3 TP.png

" I understand. We've all got a by, and damn few of united states of america have reason to be proud of it. " — Lord Ashur

Free Labor is a quest and achievement/trophy in the Fallout three improver The Pitt.

Contents

  • 1 Quick walkthrough
  • 2 Detailed walkthrough
    • ii.one Retrieve personal gear
    • 2.2 Speak to Ashur in Oasis
    • 2.3 Endgame
      • 2.3.1 Siding with Ashur
        • 2.iii.1.1 Have care of Wernher
        • 2.3.ane.two Aftermath
      • 2.iii.2 Siding with Wernher
        • 2.3.ii.1 Bring the cure to Wernher
        • 2.three.2.2 Close off Uptown's floodlights
        • 2.3.ii.three Deal with Ashur
        • 2.iii.ii.4 Siding Get-go with Wernher then with Ashur
        • 2.three.2.5 Aftermath
  • iii Rewards
  • 4 Quest stages
  • 5 Notes
  • vi Bugs
  • seven Gallery

Quick walkthrough

Complimentary Labor
Call back your gear
Go to Haven and speak to Ashur
Side with Ashur and bargain with Wernher Side with Wernher and steal the cure
Advantage: 150 XP, Ashur'due south power armor, Booster Shot, Access to the ammo press

Detailed walkthrough

Call up personal gear

Every bit shortly every bit the iii rounds of fighting in the Hole, Krenshaw arrives to tell the Lone Wanderer that they are costless and Ashur wishes to speak to them in Uptown. The Wanderer will then be free to recall the equipment taken by the Pitt raiders from the footlocker in the centre of the room and caput to Ashur. Attacking any Pitt raiders in Downtown before speaking to Ashur will plow the raiders in Uptown hostile. Should they become hostile, waiting a few in-game days will be needed for them to be friendly once more.

Speak to Ashur in Oasis

Once there, Ashur asks the Wanderer to kill Wernher, as he's been rallying the slaves and a anarchism would upshot in meaningless death. Passing a Spoken communication challenge, the player character can tell Ashur that they have never met Wernher or that they didn't like his looks. He will mention the cure and even advise that his wife must exist spoken with to know more than. Speaking honestly will also yield this event. Afterward that, choose to either join him or reject his offer. Here, either decide to kill Wernher, kill Ashur or expect until he is called away and investigate Haven for the cure.

Take a side by but leaving the edifice with or without the cure. Optionally, Ashur's diary tin be read. It is locked in a safety in Ashur'southward room (at cost of negative Karma for picking the lock) before making a last decision.

Endgame

Siding with Ashur

Take intendance of Wernher

If the choice is made to get out the "cure" or kill Wernher (both take no result on Karma if washed correctly), slaves will be rioting all through the Pitt. Killing them may cause Karma loss, but they are hands avoided as nearly are equipped with auto axes or steel saws.

Wernher may exist located by talking to Midea, killing her and taking a note from her corpse or by reading any number of the notes located in her quarters (the Child at Heart perk gets her to admit the kidnapping was Wernher's thought and that she didn't think near what freedom would take). He is found in his hideout, accessed through a door in the steelyard which was previously inaccessible. Either ask Wernher to leave forever by passing a Spoken communication check or using the Black Widow perk, or kill him for no Karma loss if Wernher shoots offset. Travel dorsum to Oasis and talk to Ashur to consummate the quest.

If a Oral communication check or Black Widow perk is used to persuade Wernher to leave, the central to the Pitt hush-hush will be on the tabular array with diverse scientific instruments. Considering 1 has sided with Ashur, the floodlight control computer in the underground will be gone and volition lead to a dead terminate, as this is likewise what opens to the door that leads to the Haven courtyard.

Aftermath

After completion, access is given to the ammo press, a quest is given to collect and return teddy bears to Sandra, and the Solitary Wanderer is able to continue collecting steel ingots for Everett. Additionally, the perk Booster Shot is received, which increases radiations resistance by x%.

To render to the Capital Wasteland, return to the Pitt train one thousand at the southwest edge of the map and activate the hand-pump rail cart.

Siding with Wernher

Bring the cure to Wernher

To side with Wernher, either kill Ashur directly or wait until he is called away and steal the cure. Either way, the Wanderer will be attacked by Ashur's wife and the raiders. If his wife is killed in Oasis i volition proceeds negative Karma. Subsequently making one's way out of Haven, the Wanderer will then observe a fight betwixt slaves and raiders. Render to Midea'south quarters, where she will ask the Wanderer to testify her the cure, revealing she knew information technology was a baby all forth. She will paw over a note advising that Wernher has everything bundled and is waiting in his hideout within the steelyard. Subsequently speaking with him and handing over Marie, he will tell the Wanderer that they must observe the "floodlight control" and shut down the floodlights which are preventing the trogs from attacking Uptown.

Shut off Uptown's floodlights

After speaking to Wernher, he will give the player character a Stealth Boy. With the Black Widow perk it is possible to become a few stimpaks or ammunition from him also. Leave Wernher'southward hideout and go to the underground entrance located at the opposite side of the tracks from the supply plant. Enter via a manhole at the very finish of the train tracks, similar to the one in Paradise Falls. Once inside there are around ii dozen trogs to fight, forth with a Protectron which can exist activated to assistance.

Caput to a terminal where the floodlights can be close off, then exit through the door leading to Haven's courtyard.

Deal with Ashur

Here Lord Ashur and Sandra will confront the Lone Wanderer (if they survived their initial encounters with the player graphic symbol) and will quickly become hostile and attack. Fifty-fifty if the actor grapheme remains hidden the dialogue volition exist triggered. One can kill Ashur and loot his body (he drops his unique power armor too equally the cardinal to the Pitt undercover) or leave him to his fate: if the fight with Ashur is avoided, a horde of trogs volition swarm the Haven courtyard and engage Ashur and whatever of his surviving Pitt raiders in gainsay.

Siding First with Wernher and so with Ashur

One tin steal the infant without harming Sandra, kill the raiders, talk to Wernher and just refuse to go along with the 2d part of his plan and decide to return the infant to Ashur. A Spoken communication (or Blackness Widow) check must exist passed, otherwise Wernher will have to be killed. Ashur is upset, just ultimately accepts what happened. The Wanderer will have the option to ask him to free the slaves just there is no way to get him to agree. Sandra, however, will not forgive the player graphic symbol for kidnapping her girl but will still accept and pay for toys while always having some snarky comments.

Aftermath

If ane decides to kill Ashur and return to Midea's house, they will find Wernher outside. He tells them that he will be reorganizing the metropolis and that give-and-take should exist spread out of the Pitt in social club to get more than workers downwards in the Manufacturing plant. He too advises that the Wanderer has earned their share of the ammo printing and that they tin can gather steel ingots and give them to the foreman in substitution for gear (a continuation of the Mill Worker quest). The perk Booster Shot is besides given, which increases Radiation Resistance by 10%.

Past talking to Midea, the quest to collect and render teddy bears to her is given. Oasis, however, will be locked then any boodle left inside will be inaccessible. The raider vendors Fri and Harris volition likewise be dead, killed by the ex-slaves. Their keys tin can be found on their bodies to loot their store inventories.

Since Ashur is dead, The Lone Wanderer tin can declare themselves the new leader of the Pitt (depending on the dialogue choices fabricated.) If they do, Wernher volition begin to call the actor character "boss." If the Lone Wanderer does not choose to become new boss yet, Wernher's dialogue implies instead that he is taking accuse of the metropolis.

To ensure the Lone Wanderer becomes the new leader, select the dialogue option "That leaves me equally the new Lord of The Pitt." Regardless of this, one will quickly learn from Midea that she does non "know how Ashur kept these people from tearing i another autonomously," hinting that Wernher's thought of freedom may take been no better than leaving them under the organized iron-fist of Ashur in the commencement place.

Rewards

  • 150 XP
  • Ashur's power armor
  • Booster Shot
  • Access to the ammo printing

Quest stages

Phase Status Description
1 Call up your gear.
five Get through Uptown and enter Haven.
10 Meet Ashur in Haven.
20 Detect the cure in Ashur'south palace.
30 Kidnap the baby and leave OR go out without the baby.
32 Leave without the babe.
37 Steal the baby and leave.
l Stop Wernher.
55 Find Wernher.
seventy Find out Wernher'south location from Midea.
71 Search Midea or her room for clues most Wernher's location.
75 Bring the baby to Midea.
90 Give Wernher the infant, OR stop Wernher.
92 Cease Wernher.
97 Give Wernher the baby.
100 Return the baby to her home.
105 Shut off power for Uptown's lights.
190 Return to Ashur.
195 Quest finished Escape to Market place Square.

Notes

  • Completing Make'southward snitch quest does not bear on which catastrophe can be chosen - they both still piece of work out the aforementioned.
  • Should 1 side with Ashur, then during and afterward this quest whatsoever slaves in the Pitt can be killed with no consequence except Karma loss.
  • If one wears Ashur's armor, Wernher will comment on it the next time the two talk.
  • If the slaves are freed, they do not get new dialogue and continue to plot to free themselves (locally free-roaming slaves) and might even fear the Lone Wanderer (the slaves using autoaxes in the large divot). They might also just say "go abroad" whenever spoken to, or lose all dialogue completely, such as with Milly, all while remaining hostile to any remaining raiders.
  • After the flood lights accept been switched off, equally long as at that place are no enemies in range of the player character, information technology is possible to fast travel to Downtown.
  • Fast traveling without killing Ashur volition not affect 1'south ability to become lord of the Pitt.
  • Nether certain weather, it is possible to kill Pitt raiders one at a time without any Karma loss or gain. After speaking to Ashur and having him reveal his knowledge about the Lone Wanderer's mission, he volition ask them to consider siding with him instead. If one selects the dialogue options that lead him to inquire the thespian character to consider it, force Midea to reveal where Wernher is hiding, and then convince Wernher to go out, it puts the quest in kind of a limbo mode. One can then make their way dorsum to Uptown and Oasis, killing any raiders they see, including named raiders like O-Dog, Squill etc. without any of the other raiders becoming hostile. When finished, ane tin can still return to Ashur to tell him Wernher is gone, completing the quest with no consequences.
  • If Wernher is killed at his hideout, his trunk will appear at the Pitt railroad train yard the side by side time the location is visited.
  • Pressing the have all button when retrieving the Alone Wanderer's gear might non work, forcing the histrion character to take it all individually.
  • At i point in evolution, if the player character sided with Wernher, a slave named Beth would contact the Lonely Wanderer and accept Marie from them. She would then brand her way to Midea's quarters and remain there with the baby.

Bugs

  • PC PC Playstation 3 Playstation 3 Xbox 360 Xbox 360 If yous enter Haven proper, triggering the dialogue between Krenshaw and Ashur (during which you cannot collaborate with either), and return to the Entry Hall before talking to Ashur, he cannot exist talked to or pickpocketed when you lot return and Krenshaw will never leave. Ashur will instead proceed looking at Krenshaw every bit though the (now finished) dialogue is going on, with his legs twitching. This means you cannot take the baby or hack the turret control computer. Later on attacking Ashur or Sandra you lot can kidnap the baby and the plot continues normally with the slaves' defection. Also, if you choose to side with Ashur and exit the dialogue after he tells you to kill Wernher, he volition not interact with y'all anymore except to say "Detect Wernher and put a stop to this" and "don't permit me keep you". Sandra will likewise non talk to you. You can not steal the baby at present unless you lot kill Ashur and Sandra. If you exit Oasis to go to Uptown the door is locked and says that information technology requires a key. You may not be able to leave unless you lot kidnap the baby. If you run into this bug try the post-obit in the panel: resetquest xx00108D and setstage xx00108D 10. This will reset the quest. [verified]
  • PC PC Ashur may also fail to leave Oasis when contacted on the intercom if either of the following happens: [verified]
    • If, after Krenshaw leaves, y'all approach Ashur and initiate the chat earlier he has a chance to initiate. If you are continuing close enough to Ashur, he will approach you lot and initiate dialogue several seconds afterwards Krenshaw leaves.
    • If you wait too long to allow Ashur to initiate conversation, Krenshaw will return. Ashur may or may not initiate dialogue at this betoken, and Krenshaw may disappear.
  • PC PC Upon leaving Midea's house afterward discovering Wernher's location, if the quest 'Picking Up the Trail' is still agile, information technology may automatically complete itself, and move on to the next quest in the base game'southward storyline. [verified]
  • PC PC Xbox 360 Xbox 360 Wernher may likewise randomly become hostile if you get out the Factory to render to the marketplace to complete the quest. If yous fight him he merely goes unconscious, then regains full health and attacks you lot again. Instead run past him into Midea'south quarters (sometimes he'll follow you lot in though), look then go out again - by that time he should have killed all The Pitt bosses in the market and calmed downwards. [verified]
  • Playstation three Playstation 3 Xbox 360 Xbox 360 After leaving Haven, during the raiders vs slaves events bodies of fallen non-histrion characters will randomly disappear. [verified]

Gallery

Quests in Fallout 3

The Pitt

busseytholonever.blogspot.com

Source: https://fallout.fandom.com/wiki/Free_Labor

0 Response to "Fallout 3 Can I Eat the Baby After Turning the Kid Over to Warner?"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel